AI Insights · Timothy · September 2024
Top 5 Snake Games on iOS in Europe: Q3 2024 Performance
Explore the download, revenue, and active user trends for the leading snake games on iOS in Europe during Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, snake games on iOS in Europe exhibited varied performances across the board. According to Sensor Tower data, these top five snake games provided intriguing insights into user engagement and monetization trends.
Snake.io - Fun Online Snake by Kooapps maintained a consistent presence with downloads peaking at around 84.6K in late July before declining to approximately 64.9K by the end of September. Revenue showed fluctuations, starting at $1.5K and peaking at $1.8K in early July, then stabilizing around $1.1K to $1.5K towards the quarter's end. Weekly active users hovered around 700K, with a slight dip in September before rebounding to 682K.
Snake Clash! from Supercent, Inc. experienced a steady rise in downloads, which peaked at 92K in mid-August. Revenue increased consistently, starting at $4.1K and reaching a high of $5.6K by the end of September. The game saw an increase in weekly active users, beginning at 347K and closing the quarter at 433K.
slither.io by Lowtech Studios LLC showed strong download numbers, with an initial surge to 75.1K in early July, followed by a gradual decline to 42.7K by September's end. The active users mirrored this trend, starting at 337K, peaking at 377K, and then decreasing to 280K in late September.
Snake Run Race・3D Running Game by Freeplay LLC experienced notable fluctuations in downloads, starting at 12.3K and surging to 33.8K in the final week of September. Revenue remained relatively low, with minor increases peaking at $160 by the end of the quarter. Active users showed a significant increase towards the end of the quarter, rising from 150K in mid-September to 193K in the final week.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a steady performance with downloads ranging from 7.4K to 11.3K. Revenue fluctuated between $791 and $1.3K, showing slight variations throughout the quarter. Active users remained stable, with numbers around 75K to 85K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.